![]() ![]() We will bring you more news as it becomes available.Details on the new Fable are thin on the ground right now, but it’s likely we’ll see Fable 4 following somewhat of a similar formula to its predecessors. Microsoft has not yet announced its plans for Fable in what is now a post-Lionhead era at Microsoft. UK law requires employers to create a consultancy period of at least 30 days. Microsoft was reportedly "supportive" of the idea, but the clock ran out. Two Chinese companies reportedly came forward to express interest in funding a new studio, but a deal was never reached. ![]() This would have saved "quite a few jobs," one source said, and it could have ended up making Fable more profitable, apparently. The new Eurogamer report mentions that some at Lionhead attempted to keep Legends afloat through what they called "Project Phoenix." The idea was to finish the game and continue working on it as a new studio that had a licensing deal with Microsoft for the Fable IP. Yesterday, a report emerged that claimed Microsoft rejected multiple offers to sell the Fable franchise, including bids from "some of the biggest names in video game publishing." You can read the full Eurogamer story here. And I'd still want the equivalent of another dog." "It's such a rich world and there are so many avenues we didn't explore. "When I finish what I'm working on now, if someone comes to me and asks, 'Hey, do you want to do Fable 4?', I'd totally be up for it," he said. One source told Eurogamer that Microsoft spent $75 million on Legends before its cancellation.Īlso in the feature, Fable designer Peter Molyneux, who left Lionhead in 2012, said he would be open to the idea of working on a new Fable game. Lionhead would go on to make Legends, which never made it out of beta before it was eventually cancelled. F**k off.' That's what I was annoyed about." Give us that, and we'll give you something that'll get you your players."Īccording to McCormack, Microsoft said something like, "'Nah, you've had three shots and you've only tripled the money. They're getting four years and a lot of budget. "I said, 'Look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. "It was like, 'You've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," he says. McCormack was reportedly "incensed" by Microsoft's decision to reject the Fable 4 pitch, citing it as one of the reasons he quit Lionhead in 2012. As such, there was a "certain amount of tension" that existed in the lead-up to Lionhead's pitch for Fable 4, said another former employee, Simon Carter. The Fable games were described in the report as "highly profitable," but not in a way similar to Microsoft's other top franchises, including Halo. Microsoft ultimately rejected the pitch, according to the report, instead putting the Lionhead team to work on what would become the free-to-play Fable Legends. I was like, 'Man, this is going to be f**king brilliant, and everybody was really into it." "And because it was R-rated it would have the prostitutes and the humor. "And that was going to be Fable 4, and it would be darker and grittier," McCormack said. The idea was to put these character into "this kind of weird f**ked up London environment". ![]() It would have referenced British mythology, featuring characters like Dr. "We wanted to hit the late Victorian proper far out Jules Verne sh**," McCormack said.įable 4's main city would have been massive-and dense-according to the report. His idea was to build an Unreal Engine 4-poweed game that pushed the series into the "technological, industrial age, with tram cars and flying machines." Lionhead's John McCormack came up with the pitch. In the feature are a number of interesting stories, including details on the pitch for Fable 4-which was ultimately rejected. Eurogamer today posted a fascinating, in-depth report on Lionhead Studios, the Microsoft-owned creator of the Fable franchise that recently closed down. ![]()
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